Implementation w.50

Moving forward, our focus is on finalizing all products and having final meetings with EDAiDER. We have already completed the final oral presentation for the project and are now working on integrating our code into the EDAiDER product over the next few weeks. In addition, we are preparing the final deliverables for the course D7017E. These tasks require a great deal of attention to detail and careful planning, but we are confident in our ability to successfully complete them. We are excited to see the finished products and to submit them for review.


 

Implementation w.48

The team has completed revisions on the “Moving Targets” game based on feedback and implemented requested features. They have also finished the “Flash/Memory” game, which includes new game elements and options for enhanced player experience and increased truthful answers. The “Flash/Memory” game also has a feature where answers are assigned random colors and players must recall the frequency of certain colors. The dashboard for the project has been revised and implemented with requested visual elements and backend work is in progress.

Looking ahead, our focus is on completing the final touches on the gamification elements and completing the backend implementation of the dashboard. These tasks are crucial in ensuring that the games and dashboard are fully functional and ready for use.


 

Implementation w.46

The Moving Targets game has been significantly modified and integrated with EDAiDER’s wellbeing product. The game’s core code was changed to work with EDAiDER’s features, resulting in the inclusion of dynamic object planes that can be translated into multiple languages and making the game more interactive and customizable. The integration with EDAiDER may have also added new features or functionality to the game. The game is being used as a gamification feature within EDAiDER’s wellbeing application to help students track and improve their wellbeing through weekly surveys. EDAiDER has expressed interest in incorporating gamification elements into their memory game and we will work to further develop and innovate the game to better align it with their wellbeing product. We are also in the process of implementing changes to the dashboard of the wellbeing product to align with EDAiDER’s vision and better support the desired target audience and functionality.


 

Implementation w.44

We have begun the process of integrating our ideas into the wellbeing application. To ensure that we make progress efficiently, we have divided ourselves into two smaller project groups: one focused on the dashboard and the other on the games. The dashboard group will work on designing and implementing the dashboard, while the game group will focus on integrating the games into the forms. By breaking down the project into smaller, more manageable tasks, we hope to achieve as much as possible in a shorter amount of time.

 


 

Gamification w.40

Our team has been working on improving the demos for the EDAiDER platform based on feedback we received. We have also been learning more about the data structure and code of the wellbeing application and gaining expertise in Django and ReactJS.

Gamification is a significant aspect of our work, so we have been discussing and researching the desired effects of gamification and how we can incorporate various elements of gamification into our projects. We are committed to understanding the principles of gamification and how they can be effectively implemented to create engaging and enjoyable experiences for users.

 


 

Proof of Concept w.38

For EDAiDER, we have developed several proof of concept ideas for gamification to possibly be implemented in their wellbeing application. These ideas are designed to be simple and easy to understand, with the goal of improving the overall user experience of the application. Some examples of these ideas include incorporating the form that the students will be filling out or incorporating challenges afteward to encourage users to engage with the app, and using appropiate game-like elements to motivate users to continue using the app continuesly to improve their wellbeing application. We believe that by incorporating these gamification elements, we can help to make our wellbeing application more engaging and effective for our users and help EDAiDER to extract more accurate and consistent results.

 


 

D7017E & EDAiDER w.36

We are collaborating with Edaider to develop and implement gamification elements on their wellbeing platform. Gamification, which involves incorporating elements of game design into non-game contexts, can be a useful strategy for engaging users and motivating desired behaviors. Given the open-ended nature of gamification, we anticipate that the design process will involve ongoing discussions and iteration with Edaider until we arrive at ideas that meet the needs and goals of both parties. Once we have a solid understanding of the desired gamification elements, we plan to begin prototyping and testing these ideas to ensure their effectiveness.

Posts

subscribe via RSS