Storyboard

Introduction

We are collaborating with Edaider to develop and implement gamification elements on their wellbeing platform. Gamification, which involves incorporating elements of game design into non-game contexts, can be a useful strategy for engaging users and motivating desired behaviors. Given the open-ended nature of gamification, we anticipate that the design process will involve ongoing discussions and iteration with Edaider until we arrive at ideas that meet the needs and goals of both parties. Once we have a solid understanding of the desired gamification elements, we plan to begin prototyping and testing these ideas to ensure their effectiveness.

Gamification

Gamification is the use of game design elements and mechanics in non-game contexts in order to engage users and solve problems. It can be a powerful tool for motivating and encouraging people to engage with a platform or product, and it can also be used to encourage certain behaviors or activities.

There are many different ways to gamify a platform or product, and the best approach will depend on the specific goals and target audience of the platform. Some common elements of gamification include points, badges, leaderboards, challenges, and rewards.

It is important to carefully consider the goals and motivations of the users of the platform, as well as the overall purpose of the platform, when designing the gamification elements. For example, if the goal is to encourage users to be more active, you may want to design challenges that reward users for reaching certain activity goals, or create a leaderboard that encourages friendly competition between users. On the other hand, if the goal is to encourage users to engage with the platform on a daily basis, you may want to design a daily login reward system or offer daily challenges that unlock new content or features.

It can also be helpful to get feedback from users during the prototyping phase to see how they respond to the gamification elements and to make any necessary adjustments.

Storyboarding

Achievements

Badges, also known as achievements, are rewards that users receive for completing certain goals, such as answering a survey for the first time. Ranks, on the other hand, are titles that users earn as they become more experienced with the survey, and serve to keep users engaged for an extended period of time. The progress bar is a visual representation of a class’s progress in a particular sequence of completing the form. It helps to keep users motivated and invested by allowing them to see their progress as they make progress, rather than just at the larger milestones.


Progress Bar

The progress bar is a visual representation of the progress of the class as a whole. It includes milestones, which are significant points of progress, as well as incentives to reward and motivate students as they move along the bar. One possible feature that could be added is a color-coding system that privatly illustrates each individual student’s contribution to the overall progress of the class. This would allow students to see how their own efforts are contributing to the group’s progress and encourage them to continue participating and engaging with the application.

Duolingo

We were inspired by websites like Duolingo when designing our prototype interface for the wellbeing application. Our goal was to create a game-like experience that would increase user engagement and keep users interested in the application. We wanted the interface to be intuitive for both teachers and students. By incorporating elements of gamification, we hope to enhance the overall user experience and encourage continued use of the application.


Edaiderville

In Edaiderville, every student begins with a blank canvas. By answering questions, students can earn a virtual currency called “coins.” These coins can be used to purchase assets, such as images or shapes, which can be placed on the canvas to create a personalized and unique creation. As students progress through the game and earn more coins, they have the opportunity to expand and enhance their canvas with a wide variety of assets. The result is a one-of-a-kind masterpiece that reflects the student’s interests and abilities.


Moving Targets

Moving targets, first you get the traditional five answers as displayed on the (left) and once you have picked one it will turn green (middle). Then the answers will be randomly placed, and you will get the opportunity to only hit your selected answers which will move horizontally. You are supposed to aim the ball at your selected answer, hit it to move on to the next question.


Donkey Kong

n our prototype game, inspired by Donkey Kong, players will control a character as it navigates a 2D plane. Scattered throughout the environment are the five possible answers to a survey question. Instead of simply selecting an answer, players must guide their character to the correct answer by moving it through the game world. As they progress, players must navigate obstacles and challenges in order to reach their desired answer. The game combines elements of platforming and trivia, offering an engaging and interactive way for players to demonstrate their knowledge and skills.


Arrow Selection

In the Arrow selection game, players will use their mouse or finger to select one of the available options on the screen. Instead of clicking on traditional buttons, players will aim for targets that will trigger an effect when pressed. As the player makes their selection, an animation of an arrow being shot at the chosen target will be displayed. This adds a dynamic and interactive element to the game, allowing players to feel more involved in the process of making their selection. The Arrow selection game offers a fun and engaging way for players to make their choices and move forward in the game.